Software in schools

Care must be taken in selecting and using software for school activities to ensure the safety of the students and their data.
Before digital technology is implemented in schools and for recreational activities, an extensive analysis process is conducted, which includes risk assessments, processing agreements, and evaluating the impact on data protection. The principal is responsible for the use of information technology in their school and must educate parents about the approved use of the teaching solution.
Software in schools
Apple Classroom
Essential Apple software for iPad
Check out instructions for using essential Apple apps at SFS workplaces:
- Apple Classroom - for teachers to manage iPad activities
- Clips - short videos, super easy-to-use app
- GarageBand - audio recordings, music composition
- iMovie - video production
- Keynote - presentations, e-books, apps
- Notes - for note-taking and reminders
- Numbers
- Pages - word processing, posters, brochures
- Safari web browser - built into all Apple devices
- Shortcuts
- Swift Playground - teaches coding in a fun and accessible way
- Voice Memos - audio recordings, simple and easy to use
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities.
Apple School Manager
Bitsboard
BlazePod
BlazePods are small touch sensors with lights that turn off when tapped. The sensors connect to the BlazePod app on a tablet via Bluetooth. The app offers various exercises and games, and users can create their own games. Sensors have a range of about 20 meters and are waterproof. Each rental box contains 6 sensors, but up to 12 sensors can connect to one tablet.
The lights can be used in various movement games to improve endurance, agility, and cooperation, as well as to incorporate play and movement into vocabulary training and storytelling.
Examples of games with BlazePod:
- Plank between two people with four lights in a row between them. A taps the red lights and B taps the green ones for a set time. The person who taps more lights wins.
- Scatter the lights around the space as "flies". Children are "frogs" and hop around "eating the flies".
- Instructions for use
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities..
Book Creator for iPad
User-friendly software that makes it easy for students to create digital books with text, images, illustrations, videos, sound, and other media. Can be shared as an e-book, PDF, or video.
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities.
Cricut smart cutting machines
The Cricut cutter is easy to use. It cuts a variety of materials precisely. These include paper, cardboard, vinyl, textiles and felt. The machine can also use special pens to draw and write from digital files.
Cutting requires Cricut Design Space software. This allows uploading SVG (vector) and JPG files. Creating custom designs and cut patterns takes just a few clicks.
The user-friendly software works on computers and tablets. It offers good options for creative work.
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities..
Dash and Dot
Wonder is a collection of apps specifically designed to work with the Dash and Dot robots from Wonder Workshop.
Students program the robots using a simple, visual approach through icons and block-based programming in a creative and interactive way.
With Wonder, students can create complex behavior patterns for the robots, make them move, produce sounds, flash lights and respond to their environment using sensors. The app also offers puzzles and challenges that teach coding through gameplay and enhance problem-solving thinking. It is widely used in STEAM education to introduce students to fundamental concepts in coding and technology.
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities.
Evolytes
The Evolytes learning system offers an engaging way to learn and practice mathematics. The educational materials consist of textbooks, an educational game, and an information system that work together as a unified whole through data-driven personalized software. The software reads student abilities and adjusts the difficulty level of educational content to each individual's capabilities in real time.
Teachers gain comprehensive oversight of learning progress in real time within the information system, allowing them to immediately support each child throughout the process. The educational game focuses on training students in mathematics and maximizing their achievement through individualized learning.
Students receive problems/examples to solve, with the difficulty level of each subsequent problem based on the results of the previous one.
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities.
Google Workspace for Education
- Brochure for Google Workspace for Education: Overview, Chrome browser, Drive, Classroom, Calendar, Docs, Slides, Sheets, Drawings, Sites, Forms, Keep, and Meet.
- Google Workspace Employee Guide
- Reykjavík City handbook for Google Workspace for Education Plus
Processing of personal data in Google Workspace for Education
Reykjavík City primary schools have decided to manage certain personal information of students in the Google Workspace for Education Plus learning environment as part of the schools' teaching methods.
Lego Spike Education
Osmo
Puppet Pals 2
A creative iPad app that allows students to create their own short films and stories by controlling digital puppets on a stage.
Students select characters, backgrounds and record their own voices to tell the story. Students can also use their own backgrounds, such as the school cafeteria, and their own characters.
The app is user-friendly and particularly suitable for younger students and those who enjoy adding playfulness to their work, encouraging dramatic expression and creativity.
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities.
Sphero Edu
Sphero Edu combines programmable Sphero balls and software to teach coding and computational thinking. The software is designed for students of all ages and offers programming through three different methods: drawing and dragging lines, block coding and text programming with JavaScript.
Sphero Edu is used in education to develop technological literacy, enhance creativity and provide engaging, interactive projects related to STEAM learning (sciences, technology, engineering, arts and mathematics).
Reykjavík City has conducted a privacy risk assessment for Graphogame. Learn more about privacy and digital school activities.
Stop Motion Studio Pro
The company does not collect or process user personal information. There is no need to log in. All projects/data created in the teaching solution are stored either on the user’s device, except when working on a Chromebook, then the projects/data are saved in the user's Google Drive. Note that it is not permitted to use the teaching solution if students are logged in to an iPad with an Apple ID. |
Extensive analysis process
The City of Reykjavík follows a specific procedure and software is evaluated, among other things, on:
- Age restrictions
- Collection of personal data
- Whether data is stored inside or outside Europe
- Whether ads are associated with usage
- Whether the software collects metadata and log data
- Whether the software creates personal profiles used for marketing purposes
- How to delete data and accounts at the end of schooling or when the software is no longer in use
- That the software meets information security requirements such as regular updates

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